
In place of the iconic Mothership of the first two Homeworld games is the Carrier, a massive ground crawler that actually reminded me somewhat of the crawler from Skyshine’s Bedlam, the turn-based tactical journey game that released last year. And while this seems to be risky, even perhaps foolish, at first, I think I am not mistaken in stating that it actually works surprisingly well overall.

Homeworld: Deserts of Kharak is an RTS which has the dubious honor of taking the Homeworld series out of space and onto the ground… the barren ground of a planetwide desert, no less. Any recommendations I make about the game in this review come with caveats.įor this article, Deserts of Kharak was purchased by Wayward Strategy staff at retail price, and was not provided by Blackbird Interactive or Gearbox. It is my goal to simply provide for you a fair and balanced look at this title, and allow you to draw your own conclusions.

Note: while this is intended to be a comprehensive analysis of the game Homeworld: Deserts of Kharak, it is not the policy of Wayward Strategy to review games, as such. The diverse nature of gamers in general and RTS enthusiasts in particular make it feel presumptuous for me to tell you how to spend your money. Without further ado, here are my thoughts regarding Homeworld: Deserts of Kharak. I’m now back with tons more gameplay and ladder losses under my belt, and feel more prepared to weigh in on the details of this title. The content of that article was derived solely from my experiences in the tutorial and the first several missions of the campaign: hopefully valuable information to some of you, but by necessity incomplete in capturing the whole player experience when playing this game. You must use a particular syntax in order to assign multiple flags.Not too long ago, I took a quick look at freshly-minted RTS Homeworld: Deserts of Kharak, the mobile-base, ground based Homeworld prequel. This gist shows a dump of all named entity components: Serialization Notes See these source files for a list of attributes that can be modified:

If any player has different data, the game is liable to crash with a synchronization error. To use this in multiplayer, all players in the game must have the same version of Subsystem and the same patch.json file contents.

The stats are reloaded at the beginning of every game, Multiplayer Notes Note that the keys ( Entities, UnitAttributes, etc) are case-sensitive. The filename and location must match exactly. Save the file and place it at Deserts of Kharak/Data/patch.json.
