

Being a pleasant conversation, both Sims will use low-level friendly interactions as they get to know each other. First, the very top of the window reads “Pleasant Conversation.” If the Sims are left to their own devices, this line will dictate how they speak to each other. There is a lot of information contained in that small window, so let's take it from the top. Right now, because their relationship is strictly friendly, there is only a green relationship meter that steadily fills as they have successful positive interactions. This shows to whom the active Sim is speaking, and their relationship score. She sits down next to him, and they immediately start chatting.īecause Christine is the active Sim and now engaged in conversation, a window appears in the top-center of the screen.

She immediately meets Travis Scott, a young adult who she interrupts reading. She interacts with the door, and she's beckoned inside. Because she's going to another lot, the game needs to load for a few seconds, and then she stands before a neighbor's house.
